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I think, deep down, I screamed too much "Nooo, not now!" every time a relative was "Can you" ah ah. I loved the tension, feeling of being pulled in every direction and not running out of patience added another challenge on top of keeping the peace.

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The only roguelike I'll ever play: it took me a couple tries to get all the endings, and I felt so accomplished at that 4th one! The story was so simple but the writing captured the frenzy and annoyance of family events like that. I also found the patience meter really cute because I kept my eye on it the entire time with the thought of "I need to win this game"

Yay, so glad you enjoyed it!! 🥹

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Wow, it was harder than I expected to get the four endings and I just wanted to take my shoes off the whole time 😫 really great way of maintaining the feeling of tension and chaos throughout!! 

Thanks so much! I knew one ending in particular was hard to get and had considered removing it, but I kept it in the end because it felt right for that path. 😄